Game lab · Unity URP

A systems lab disguised as a medieval world.

Procedural terrain, biome boundaries, geometry-shader grass, low-poly water, and a village full of hand-placed buildings. This page is here to show the engineering taste behind the side project, even before the web build lands.

Actively in development

World and systems

World

Biomes

Temperate, frontier, and mountain data assets drive placement and presentation.

Visuals

Shaders

Geometry grass, stylized sky, material tuning, and warm low-poly atmosphere.

Systems

C# tooling

Editor builders, registries, save data, procedural placers, and scene setup scripts.

Why the game lab belongs in a portfolio

Data-driven worlds

Biome assets and registries keep terrain, foliage, roads, and villages configurable.

Procedural systems

Terrain chunks, placement logic, and scene setup show repeatable systems design.

Editor tooling

Custom builders and setup scripts reduce manual scene work and speed iteration.

Visual polish

URP materials, sky, water, and grass create a consistent atmosphere.

Roadmap

Updated Aug 2026

  1. Shipped · Apr 2026

    Phase A · Core systems

    Camera modes, death system, combat, squads, arena.

  2. Shipped · Jun 2026

    Phase A5 · Polish and persistence

    Ambient pass, save/load, enemy state, playtest fixes.

  3. Building

    Phase B · Biome system

    Data assets and registry, editor builder, placement and boundaries.

  4. Next

    Phase C · Browser-playable build

    Turn the splash into a demo people can play in a tab.