Game lab · Unity URP

A systems lab disguised as a medieval world.

Procedural terrain, biome boundaries, geometry-shader grass, low-poly water, and a village full of hand-placed buildings. This page is here to show the engineering taste behind the side project, even before the web build lands.

Actively in development See portfolio projects →

World

Biomes

Temperate, frontier, and mountain data assets drive placement and presentation.

Visuals

Shaders

Geometry grass, stylized sky, material tuning, and warm low-poly atmosphere.

Systems

C# tooling

Editor builders, registries, save data, procedural placers, and scene setup scripts.

Goal

Playable web build

The current splash will become a browser-playable showcase when the build is ready.

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