Game lab · Unity URP
A systems lab disguised as a medieval world.
Procedural terrain, biome boundaries, geometry-shader grass, low-poly water, and a village full of hand-placed buildings. This page is here to show the engineering taste behind the side project, even before the web build lands.
Actively in development
See portfolio projects →
World
Biomes
Temperate, frontier, and mountain data assets drive placement and presentation.
Visuals
Shaders
Geometry grass, stylized sky, material tuning, and warm low-poly atmosphere.
Systems
C# tooling
Editor builders, registries, save data, procedural placers, and scene setup scripts.
Goal
Playable web build
The current splash will become a browser-playable showcase when the build is ready.